// // GameComponent.h // XNI // // Created by Matej Jan on 12.10.10. // Copyright 2010 Retronator. All rights reserved. // #import #import "System.classes.h" #import "Retronator.Xni.Framework.classes.h" #import "IGameComponent.h" #import "IUpdatable.h" @interface GameComponent : NSObject { @private BOOL enabled; Game *game; int updateOrder; Event *enabledChanged; Event *updateOrderChanged; } - (id) initWithGame:(Game*) theGame; @property (nonatomic, readonly) Game *game; @end