// // GraphicsDevice+Internal.h // XNI // // Created by Matej Jan on 29.11.10. // Copyright 2010 Retronator. All rights reserved. // #import #import "GraphicsDevice.h" @interface GraphicsDevice (Internal) - (uint) createTexture; //- (void) getData:(void*)data fromTexture2D:(Texture2D*)texture level:(int)level; - (void) setData:(void*)data toTexture2D:(Texture2D*)texture SourceRectangle:(Rectangle*)rect level:(int)level; - (uint) createBuffer; - (void) setData:(void*)data toIndexBuffer:(IndexBuffer*)buffer; - (void) setData:(void*)data toVertexBuffer:(VertexBuffer*)buffer; // Profile specific - (EAGLContext*) createContext; @end