// // ModelMeshPartReader.m // XNI // // Created by Matej Jan on 23.11.10. // Copyright 2010 Retronator. All rights reserved. // #import "ModelMeshPartReader.h" #import "Retronator.Xni.Framework.Content.h" #import "Retronator.Xni.Framework.Graphics.h" #import "Retronator.Xni.Framework.Content.Pipeline.Processors.h" #import "ModelMeshPart+Internal.h" @implementation ModelMeshPartReader - (id) readFromInput:(ContentReader *)input into:(id)existingInstance { ModelMeshPartContent *content = input.content; // Create the model mesh part. BasicEffect *effect = [input readSharedResourceFrom:content.material]; VertexBuffer *vertexBuffer = [input readSharedResourceFrom:content.vertexBuffer]; IndexBuffer *indexBuffer = [input readSharedResourceFrom:content.indexBuffer]; ModelMeshPart *meshPart = [[ModelMeshPart alloc] initWithVertexOffset:content.vertexOffset numVertices:content.numVertices startIndex:content.startIndex primitiveCount:content.primitiveCount tag:content.tag indexBuffer:indexBuffer vertexBuffer:vertexBuffer effect:effect]; return [meshPart autorelease]; } @end