// // Texture2D.h // XNI // // Created by Matej Jan on 1.9.10. // Copyright 2010 Retronator. All rights reserved. // #import #import "Texture.h" @interface Texture2D : Texture { int height; int width; } - (id) initWithGraphicsDevice:(GraphicsDevice*)theGraphicsDevice width:(int)theWidth height:(int)theHeight; - (id) initWithGraphicsDevice:(GraphicsDevice*)theGraphicsDevice width:(int)theWidth height:(int)theHeight mipMaps:(BOOL)generateMipMaps format:(SurfaceFormat)theFormat; @property (nonatomic, readonly) Rectangle *bounds; @property (nonatomic, readonly) int height; @property (nonatomic, readonly) int width; + (Texture2D*) fromData:(NSData*)textureData graphicsDevice:(GraphicsDevice*)graphicsDevice; //+ (Texture2D*) fromData:(NSData*)textureData graphicsDevice:(GraphicsDevice*)graphicsDevice width:(int)width height:(int)height zoom:(BOOL)zoom; // - (void) getDataTo:(void *)data; // - (void) getDataTo:(void *)data startIndex:(int)startIndex elementCount:(int)elementCount; // - (void) getDataFromLevel:(int)level sourceRectangle:(Rectangle*)rect to:(void *)data StartIndex:(int)startIndex elementCount:(int)elementCount; - (void) setDataFrom:(void*)data; - (void) setDataToLevel:(int)level sourceRectangle:(Rectangle*)rect from:(void *)data; // - (void) saveAsJpeg:(NSData*)textureData width:(int)width height:(int)height; // - (void) saveAsPng:(NSData*)textureData width:(int)width height:(int)height; @end