// // DepthStencilState.h // XNI // // Created by Matej Jan on 16.9.10. // Copyright 2010 Retronator. All rights reserved. // #import #import "Retronator.Xni.Framework.Graphics.classes.h" #import "GraphicsResource.h" @interface DepthStencilState : NSObject { StencilOperation counterClockwiseStencilDepthBufferFail; StencilOperation counterClockwiseStencilFail; CompareFunction counterClockwiseStencilFunction; StencilOperation counterClockwiseStencilPass; BOOL depthBufferEnable; CompareFunction depthBufferFunction; BOOL depthBufferWriteEnable; int referenceStencil; StencilOperation stencilDepthBufferFail; StencilOperation stencilFail; CompareFunction stencilFunction; int stencilMask; StencilOperation stencilPass; int stencilWriteMask; BOOL twoSidedStencilMode; } @property (nonatomic) StencilOperation counterClockwiseStencilDepthBufferFail; @property (nonatomic) StencilOperation counterClockwiseStencilFail; @property (nonatomic) CompareFunction counterClockwiseStencilFunction; @property (nonatomic) StencilOperation counterClockwiseStencilPass; @property (nonatomic) BOOL depthBufferEnable; @property (nonatomic) CompareFunction depthBufferFunction; @property (nonatomic) BOOL depthBufferWriteEnable; @property (nonatomic) int referenceStencil; @property (nonatomic) StencilOperation stencilDepthBufferFail; @property (nonatomic) StencilOperation stencilFail; @property (nonatomic) CompareFunction stencilFunction; @property (nonatomic) int stencilMask; @property (nonatomic) StencilOperation stencilPass; @property (nonatomic) int stencilWriteMask; @property (nonatomic) BOOL twoSidedStencilMode; + (DepthStencilState*) defaultDepth; + (DepthStencilState*) depthRead; + (DepthStencilState*) none; @end