// // SamplerState.h // XNI // // Created by Matej Jan on 16.9.10. // Copyright 2010 Retronator. All rights reserved. // #import #import "Retronator.Xni.Framework.Graphics.classes.h" #import "GraphicsResource.h" @interface SamplerState : NSObject { TextureAddressMode addressU; TextureAddressMode addressV; TextureAddressMode addressW; TextureFilter filter; int maxAnisotropy; int maxMipLevel; float mipMapLevelOfDetailBias; } @property (nonatomic) TextureAddressMode addressU; @property (nonatomic) TextureAddressMode addressV; @property (nonatomic) TextureAddressMode addressW; @property (nonatomic) TextureFilter filter; @property (nonatomic) int maxAnisotropy; @property (nonatomic) int maxMipLevel; @property (nonatomic) float mipMapLevelOfDetailBias; + (SamplerState*) anisotropicClamp; + (SamplerState*) anisotropicWrap; + (SamplerState*) linearClamp; + (SamplerState*) linearWrap; + (SamplerState*) pointClamp; + (SamplerState*) pointWrap; @end