#import "FrameworkEnums.h" @class Protocols; // Data structures #import "PointStruct.h" #import "RectangleStruct.h" @class XniPoint, Rectangle, Color; // Game @protocol IGraphicsDeviceManager; @class Game, GameTime, GameServiceContainer, GraphicsDeviceManager; // Game host @class GameHost, GameWindow; // Game components @protocol IGameComponent, IUpdatable, IDrawable; @class GameComponent, DrawableGameComponent, GameComponentCollection, GameComponentCollectionEventArgs; // Linear algebra #import "Vector2Struct.h" #import "Vector3Struct.h" #import "Vector4Struct.h" #import "MatrixStruct.h" @class Vector2, Vector3, Vector4, Quaternion, Matrix;