// // GameView.m // XNI // // Created by Matej Jan on 22.7.10. // Copyright 2010 Retronator, Razum. All rights reserved. // #import "GameView.h" #import @implementation GameView - (id) initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { viewSizeChanged = [[Event alloc] init]; CAEAGLLayer *eaglLayer = (CAEAGLLayer*)self.layer; eaglLayer.opaque = YES; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; self.multipleTouchEnabled = YES; } return self; } @synthesize viewSizeChanged; - (float) scale { CAEAGLLayer *eaglLayer = (CAEAGLLayer*)self.layer; return eaglLayer.contentsScale; } - (void) setScale:(float)value { CAEAGLLayer *eaglLayer = (CAEAGLLayer*)self.layer; eaglLayer.contentsScale = value; } + (Class) layerClass { return [CAEAGLLayer class]; } - (void) layoutSubviews { [viewSizeChanged raiseWithSender:self]; } - (void) dealloc { [viewSizeChanged release]; [super dealloc]; } @end