// // VertexArray.m // XNI // // Created by Matej Jan on 21.9.10. // Copyright 2010 Retronator. All rights reserved. // #import "VertexArray.h" #import "XniAdaptiveArray.h" @implementation VertexArray - (id) initWithItemSize:(int)itemSize initialCapacity:(int)initialCapacity { if (self = [super init]) { array = [[XniAdaptiveArray alloc] initWithItemSize:itemSize initialCapacity:initialCapacity]; } return self; } - (id)initWithArray:(VertexArray *)source { if (self = [super init]) { array = [[XniAdaptiveArray alloc] initWithArray:source->array]; } return self; } - (void *) array { return array.array; } - (int) count { return array.count; } - (int) sizeInBytes { return array.count * array.itemSize; } - (VertexDeclaration *) vertexDeclaration { return nil; } - (void) clear { [array clear]; } - (void) addVertex:(void *)vertex { [array addItem:vertex]; } - (void) dealloc { [array release]; [super dealloc]; } @end