// // Texture.h // XNI // // Created by Matej Jan on 1.9.10. // Copyright 2010 Retronator. All rights reserved. // #import #import "GraphicsResource.h" @interface Texture : GraphicsResource { uint textureId; SurfaceFormat format; int levelCount; } - (id) initWithGraphicsDevice:(GraphicsDevice *)theGraphicsDevice surfaceFormat:(SurfaceFormat)theFormat levelCount:(int)theLevelCount; @property (nonatomic, readonly) uint textureId; @property (nonatomic) SurfaceFormat format; @property (nonatomic) int levelCount; @end