// // SamplerStateCollection.h // XNI // // Created by Matej Jan on 21.9.10. // Copyright 2010 Retronator. All rights reserved. // #import #import "System.h" #import "Retronator.Xni.Framework.Graphics.classes.h" @interface SamplerStateCollection : NSObject { SamplerState *samplerStates[GL_MAX_TEXTURE_UNITS]; Event *samplerStateChanged; } - (SamplerState*)itemAtIndex:(NSUInteger)index; - (void)setItem:(SamplerState*)item atIndex:(NSUInteger)index; @end