// // RenderTarget2D.h // XNI // // Created by Samo Pajk on 9/3/12. // Copyright (c) 2012 Samo Pajk. All rights reserved. // #import "Texture2D.h" @interface RenderTarget2D : Texture2D @property (nonatomic, readonly) BOOL isContentLost; @property (nonatomic, readonly) RenderTargetUsage renderTargetUsage; - (id)initWithGraphicsDevice:(GraphicsDevice *)theGraphicsDevice width:(int)theWidth height:(int)theHeight mipmap:(BOOL)theMipmap surfaceFormat:(SurfaceFormat)theSurfaceFormat depthFormat:(DepthFormat)theDepthFormat multiSampleCount:(int) theMultisampleCount usage:(RenderTargetUsage)theUsage; @end