// // IndexBuffer.m // XNI // // Created by Matej Jan on 21.9.10. // Copyright 2010 Retronator. All rights reserved. // #import "IndexBuffer.h" #import "IndexBuffer+Internal.h" #import "GraphicsDevice+Internal.h" #import "Retronator.Xni.Framework.Graphics.h" @implementation IndexBuffer - (id) initWithGraphicsDevice:(GraphicsDevice *)theGraphicsDevice indexElementSize:(IndexElementSize)theIndexElementSize indexCount:(int)theIndexCount usage:(BufferUsage)theBufferUsage { self = [super initWithGraphicsDevice:theGraphicsDevice]; if (self != nil) { bufferID = [graphicsDevice createBuffer]; indexElementSize = theIndexElementSize; indexCount = theIndexCount; bufferUsage = theBufferUsage; } return self; } @synthesize indexElementSize, indexCount, bufferUsage; - (uint) bufferID { return bufferID; } - (void) setData:(IndexArray*)data { [graphicsDevice setData:data.array toIndexBuffer:self]; } - (void)dealloc { [graphicsDevice releaseBuffer:bufferID]; [super dealloc]; } @end