// // BlendState.h // XNI // // Created by Matej Jan on 16.9.10. // Copyright 2010 Retronator. All rights reserved. // #import #import "Retronator.Xni.Framework.Graphics.classes.h" #import "GraphicsResource.h" @interface BlendState : GraphicsResource { BlendFunction alphaBlendFunction; Blend alphaDestinationBlend; Blend alphaSourceBlend; Color *blendFactor; BlendFunction colorBlendFunction; Blend colorDestinationBlend; Blend colorSourceBlend; ColorWriteChannels colorWriteChannels; ColorWriteChannels colorWriteChannels1; ColorWriteChannels colorWriteChannels2; ColorWriteChannels colorWriteChannels3; int multiSampleMask; } @property (nonatomic) BlendFunction alphaBlendFunction; @property (nonatomic) Blend alphaDestinationBlend; @property (nonatomic) Blend alphaSourceBlend; @property (nonatomic, retain) Color *blendFactor; @property (nonatomic) BlendFunction colorBlendFunction; @property (nonatomic) Blend colorDestinationBlend; @property (nonatomic) Blend colorSourceBlend; @property (nonatomic) ColorWriteChannels colorWriteChannels; @property (nonatomic) ColorWriteChannels colorWriteChannels1; @property (nonatomic) ColorWriteChannels colorWriteChannels2; @property (nonatomic) ColorWriteChannels colorWriteChannels3; @property (nonatomic) int multiSampleMask; + (BlendState*) additive; + (BlendState*) alphaBlend; + (BlendState*) nonPremultiplied; + (BlendState*) opaque; @end