// // BasicEffect.h // XNI // // Created by Matej Jan on 21.9.10. // Copyright 2010 Retronator. All rights reserved. // #import #import "Effect.h" @interface BasicEffect : Effect { // Material float alpha; Vector3 *ambientColor; Vector3 *diffuseColor; Vector3 *emissiveColor; Vector3 *specularColor; float specularPower; BOOL vertexColorEnabled; // Texturing BOOL textureEnabled; Texture2D *texture; // Lighting BOOL lightingEnabled; Vector3 *ambientLightColor; DirectionalLight *directionalLight0; DirectionalLight *directionalLight1; DirectionalLight *directionalLight2; // Fog BOOL fogEnabled; Vector3 *fogColor; float fogStart; float fogEnd; // Transformations Matrix *projection; Matrix *view; Matrix *world; } @property (nonatomic) float alpha; @property (nonatomic, retain) Vector3 *ambientColor; @property (nonatomic, retain) Vector3 *diffuseColor; @property (nonatomic, retain) Vector3 *emissiveColor; @property (nonatomic, retain) Vector3 *specularColor; @property (nonatomic) float specularPower; @property (nonatomic) BOOL vertexColorEnabled; @property (nonatomic) BOOL textureEnabled; @property (nonatomic, retain) Texture2D *texture; @property (nonatomic) BOOL lightingEnabled; @property (nonatomic, retain) Vector3 *ambientLightColor; @property (nonatomic, readonly) DirectionalLight *directionalLight0; @property (nonatomic, readonly) DirectionalLight *directionalLight1; @property (nonatomic, readonly) DirectionalLight *directionalLight2; @property (nonatomic) BOOL fogEnabled; @property (nonatomic, retain) Vector3 *fogColor; @property (nonatomic) float fogStart; @property (nonatomic) float fogEnd; @property (nonatomic, retain) Matrix *projection; @property (nonatomic, retain) Matrix *view; @property (nonatomic, retain) Matrix *world; @end