// // DirectionalLight.m // XNI // // Created by Matej Jan on 21.9.10. // Copyright 2010 Retronator. All rights reserved. // #import "DirectionalLight.h" #import "Retronator.Xni.Framework.h" @implementation DirectionalLight - (id) init { if (self = [super init]) { self.enabled = NO; self.diffuseColor = [Vector3 zero]; self.specularColor = [Vector3 zero]; self.direction = [Vector3 zero]; } return self; } @synthesize diffuseColor; @synthesize direction; @synthesize enabled; @synthesize specularColor; - (void) dealloc { [diffuseColor release]; [specularColor release]; [direction release]; [super dealloc]; } @end