// // GraphicsDevice.h // XNI // // Created by Matej Jan on 27.7.10. // Copyright 2010 Retronator. All rights reserved. // #import #import #import #import #import "Retronator.Xni.Framework.classes.h" #import "Retronator.Xni.Framework.Graphics.classes.h" @interface GraphicsDevice : NSObject { Game *game; EAGLContext *context; // The pixel dimensions of the CAEAGLLayer GLint backingWidth; GLint backingHeight; // The OpenGL names for the buffers used to render to this view GLuint defaultFramebuffer, colorRenderbuffer, depthRenderbuffer; } @property (nonatomic, readonly) GraphicsProfile graphicsProfile; - (id) initWithGame:(Game*) theGame; // Presentation - (void) reset; - (void) present; // Render buffers - (void) clearWithColor:(Color*)color; - (void) clearWithOptions:(ClearOptions)options color:(Color*)color depth:(float)depth stencil:(int)stencil; // Low level methods - (uint) createTexture; //- (void) getData:(void*)data fromTexture2D:(Texture2D*)texture level:(int)level; - (void) setData:(void*)data toTexture2D:(Texture2D*)texture SourceRectangle:(Rectangle*)rect level:(int)level; // Profile specific - (EAGLContext*) createContext; @end