// // Model.h // XNI // // Created by Matej Jan on 22.11.10. // Copyright 2010 Retronator. All rights reserved. // #import #import "Retronator.Xni.Framework.Graphics.classes.h" @interface Model : NSObject { ModelBoneCollection *bones; ModelMeshCollection *meshes; ModelBone *root; id tag; NSMutableArray *absoluteBones; } @property (nonatomic, readonly) ModelBoneCollection *bones; @property (nonatomic, readonly) ModelMeshCollection *meshes; @property (nonatomic, readonly) ModelBone *root; @property (nonatomic, retain) id tag; - (void) copyAbsoluteBoneTransformsTo:(NSArray*)destinationBoneTransforms; - (void) drawWithWorld:(Matrix*)world view:(Matrix*)view projection:(Matrix*)projection; @end