// // ModelReader.m // XNI // // Created by Matej Jan on 22.11.10. // Copyright 2010 Retronator. All rights reserved. // #import "ModelReader.h" #import "Retronator.Xni.Framework.Content.h" #import "Retronator.Xni.Framework.Graphics.h" #import "Retronator.Xni.Framework.Content.Pipeline.Processors.h" #import "Model+Internal.h" @implementation ModelReader - (id) readFromInput:(ContentReader *)input into:(id)existingInstance { ModelContent *content = input.content; // Create all model bones. NSMutableArray *bones = [NSMutableArray array]; for (ModelBoneContent *boneContent in content.bones) { [bones addObject:[input readSharedResourceFrom:boneContent]]; } // Create all model meshes. NSMutableArray *meshes = [NSMutableArray array]; for (ModelMeshContent *meshContent in content.meshes) { [meshes addObject:[input readObjectFrom:meshContent]]; } ModelBone *root = [input readSharedResourceFrom:content.root]; Model *model = [[Model alloc] initWithBones:bones meshes:meshes root:root tag:nil]; return [model autorelease]; } @end