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https://github.com/thes3m/XNI
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Fixed bug with wrong screen size detection in GameWindows that was caused by rounding issues
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8f094a4048
commit
585d0f7931
@ -100,17 +100,17 @@
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clientHeight = realFrame.size.height * realScale;
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clientHeight = realFrame.size.height * realScale;
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}
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}
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float targetAspectRatio = (float)clientWidth/(float)clientHeight;
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double targetAspectRatio = (float)clientWidth/(float)clientHeight;
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CGRect targetFrame;
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CGRect targetFrame;
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if (targetAspectRatio >= realAspectRatio) {
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if (targetAspectRatio >= realAspectRatio) {
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// Add black borders on top and bottom.
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// Add black borders on top and bottom.
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targetFrame.size.width = realFrame.size.width ;
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targetFrame.size.width = realFrame.size.width ;
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targetFrame.size.height = targetFrame.size.width / targetAspectRatio;
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targetFrame.size.height = roundf(targetFrame.size.width / targetAspectRatio);
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} else {
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} else {
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// Add black borders on left and right.
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// Add black borders on left and right.
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targetFrame.size.height = realFrame.size.height;
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targetFrame.size.height = realFrame.size.height;
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targetFrame.size.width = targetFrame.size.height * targetAspectRatio;
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targetFrame.size.width = roundf(targetFrame.size.height * targetAspectRatio);
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}
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}
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// Center the window.
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// Center the window.
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