mirror of
https://github.com/thes3m/XNI
synced 2024-12-26 13:26:06 +01:00
Added Texture2D loading from Data.
git-svn-id: http://xni.googlecode.com/svn/XNI@13 ac433895-eea3-a490-d80a-17149a75e588
This commit is contained in:
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@ -73,25 +73,25 @@ typedef enum {
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typedef enum {
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typedef enum {
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SurfaceFormatColor,
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SurfaceFormatColor,
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SurfaceFormatBgr565,
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SurfaceFormatRgb565,
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SurfaceFormatBgra5551,
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SurfaceFormatRgba5551,
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SurfaceFormatBgra4444,
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SurfaceFormatRgba4444,
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SurfaceFormatDxt1,
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//SurfaceFormatDxt1,
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SurfaceFormatDxt3,
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//SurfaceFormatDxt3,
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SurfaceFormatDxt5,
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//SurfaceFormatDxt5,
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SurfaceFormatNormalizedByte2,
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//SurfaceFormatNormalizedByte2,
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SurfaceFormatNormalizedByte4,
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//SurfaceFormatNormalizedByte4,
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SurfaceFormatRgba1010102,
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//SurfaceFormatRgba1010102,
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SurfaceFormatRg32,
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//SurfaceFormatRg32,
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SurfaceFormatRgba64,
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//SurfaceFormatRgba64,
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SurfaceFormatAlpha8,
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SurfaceFormatAlpha8,
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SurfaceFormatSingle,
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//SurfaceFormatSingle,
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SurfaceFormatVector2,
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//SurfaceFormatVector2,
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SurfaceFormatVector4,
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//SurfaceFormatVector4,
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SurfaceFormatHalfSingle,
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//SurfaceFormatHalfSingle,
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SurfaceFormatHalfVector2,
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//SurfaceFormatHalfVector2,
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SurfaceFormatHalfVector4,
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//SurfaceFormatHalfVector4,
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SurfaceFormatHdrBlendable
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//SurfaceFormatHdrBlendable
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} SurfaceFormat;
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} SurfaceFormat;
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typedef enum {
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typedef enum {
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@ -38,6 +38,12 @@
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- (void) clearWithColor:(Color*)color;
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- (void) clearWithColor:(Color*)color;
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- (void) clearWithOptions:(ClearOptions)options color:(Color*)color depth:(float)depth stencil:(int)stencil;
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- (void) clearWithOptions:(ClearOptions)options color:(Color*)color depth:(float)depth stencil:(int)stencil;
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// Low level methods
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- (uint) createTexture;
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//- (void) getData:(void*)data fromTexture2D:(Texture2D*)texture level:(int)level;
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- (void) setData:(void*)data toTexture2D:(Texture2D*)texture level:(int)level;
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// Profile specific
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- (EAGLContext*) createContext;
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- (EAGLContext*) createContext;
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@end
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@end
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@ -91,6 +91,50 @@
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glClear(options);
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glClear(options);
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}
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}
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// Low level methods
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- (uint) createTexture {
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GLuint textureId;
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glGenTextures(1, &textureId);
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return textureId;
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}
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- (void) setData:(void*)data toTexture2D:(Texture2D*)texture level:(int)level {
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GLenum format, type;
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switch (texture.format) {
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case SurfaceFormatColor:
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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break;
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case SurfaceFormatAlpha8:
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format = GL_ALPHA;
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type = GL_UNSIGNED_BYTE;
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break;
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case SurfaceFormatRgb565:
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case SurfaceFormatRgba4444:
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format = GL_RGBA;
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type = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case SurfaceFormatRgba5551:
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format = GL_RGBA;
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type = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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default:
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break;
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}
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glBindTexture(GL_TEXTURE_2D, texture.textureId);
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glTexImage2D(GL_TEXTURE_2D, level, format, texture.width, texture.height, 0, format, type, data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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// Profile specific
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- (EAGLContext*) createContext { return nil; }
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- (EAGLContext*) createContext { return nil; }
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@end
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@end
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28
Classes/Retronator/Xni/Framework/Graphics/GraphicsResource.h
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28
Classes/Retronator/Xni/Framework/Graphics/GraphicsResource.h
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@ -0,0 +1,28 @@
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//
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// GraphicsResource.h
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// XNI
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//
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// Created by Matej Jan on 1.9.10.
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// Copyright 2010 Retronator. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "Retronator.Xni.Framework.classes.h"
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#import "Retronator.Xni.Framework.Graphics.classes.h"
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@interface GraphicsResource : NSObject {
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GraphicsDevice *graphicsDevice;
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BOOL isDisposed;
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NSString *name;
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id tag;
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}
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- (id) initWithGraphicsDevice:(GraphicsDevice*)theGraphicsDevice;
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@property (nonatomic, readonly) GraphicsDevice *graphicsDevice;
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@property (nonatomic, readonly) BOOL isDisposed;
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@property (nonatomic, retain) NSString *name;
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@property (nonatomic, retain) id tag;
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@end
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26
Classes/Retronator/Xni/Framework/Graphics/GraphicsResource.m
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26
Classes/Retronator/Xni/Framework/Graphics/GraphicsResource.m
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@ -0,0 +1,26 @@
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//
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// GraphicsResource.m
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// XNI
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//
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// Created by Matej Jan on 1.9.10.
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// Copyright 2010 Retronator. All rights reserved.
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//
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#import "GraphicsResource.h"
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@implementation GraphicsResource
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- (id) initWithGraphicsDevice:(GraphicsDevice*)theGraphicsDevice {
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if (self = [super init]) {
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graphicsDevice = theGraphicsDevice;
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}
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return self;
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}
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@synthesize graphicsDevice;
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@synthesize isDisposed;
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@synthesize name;
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@synthesize tag;
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@end
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@ -1,4 +1,6 @@
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#import "Enums.h"
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#import "Enums.h"
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@protocol IGraphicsDeviceService;
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@protocol IGraphicsDeviceService;
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@class GraphicsDevice, ReachGraphicsDevice, HiDefGraphicsDevice;
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@class GraphicsDevice, ReachGraphicsDevice, HiDefGraphicsDevice;
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@class GraphicsResource, Texture, Texture2D;
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@ -3,3 +3,7 @@
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#import "GraphicsDevice.h"
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#import "GraphicsDevice.h"
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#import "ReachGraphicsDevice.h"
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#import "ReachGraphicsDevice.h"
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#import "HiDefGraphicsDevice.h"
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#import "HiDefGraphicsDevice.h"
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#import "GraphicsResource.h"
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#import "Texture.h"
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#import "Texture2D.h"
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25
Classes/Retronator/Xni/Framework/Graphics/Texture.h
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25
Classes/Retronator/Xni/Framework/Graphics/Texture.h
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@ -0,0 +1,25 @@
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//
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// Texture.h
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// XNI
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//
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// Created by Matej Jan on 1.9.10.
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// Copyright 2010 Retronator. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "GraphicsResource.h"
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@interface Texture : GraphicsResource {
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uint textureId;
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SurfaceFormat format;
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int levelCount;
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}
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- (id) initWithGraphicsDevice:(GraphicsDevice *)theGraphicsDevice SurfaceFormat:(SurfaceFormat)theFormat LevelCount:(int)theLevelCount;
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@property (nonatomic, readonly) uint textureId;
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@property (nonatomic) SurfaceFormat format;
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@property (nonatomic) int levelCount;
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@end
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26
Classes/Retronator/Xni/Framework/Graphics/Texture.m
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26
Classes/Retronator/Xni/Framework/Graphics/Texture.m
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@ -0,0 +1,26 @@
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//
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// Texture.m
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// XNI
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//
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// Created by Matej Jan on 1.9.10.
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// Copyright 2010 Retronator. All rights reserved.
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//
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#import "Texture.h"
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@implementation Texture
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- (id) initWithGraphicsDevice:(GraphicsDevice *)theGraphicsDevice SurfaceFormat:(SurfaceFormat)theFormat LevelCount:(int)theLevelCount {
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if (self = [super initWithGraphicsDevice:theGraphicsDevice]) {
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format = theFormat;
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}
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return self;
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}
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@synthesize textureId;
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@synthesize format;
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@synthesize levelCount;
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@end
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39
Classes/Retronator/Xni/Framework/Graphics/Texture2D.h
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39
Classes/Retronator/Xni/Framework/Graphics/Texture2D.h
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@ -0,0 +1,39 @@
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//
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// Texture2D.h
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// XNI
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//
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// Created by Matej Jan on 1.9.10.
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// Copyright 2010 Retronator. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "Texture.h"
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@interface Texture2D : Texture {
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int height;
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int width;
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}
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- (id) initWithGraphicsDevice:(GraphicsDevice*)theGraphicsDevice Width:(int)theWidth Height:(int)theHeight;
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// - (id) initWithGraphicsDevice:(GraphicsDevice*)theGraphicsDevice Width:(int)theWidth Height:(int)theHeight MipMaps:(BOOL)generateMipMaps Format:(SurfaceFormat)theFormat;
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@property (nonatomic, readonly) Rectangle *bounds;
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@property (nonatomic, readonly) int height;
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@property (nonatomic, readonly) int width;
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+ (Texture2D*) fromData:(NSData*)textureData GraphicsDevice:(GraphicsDevice*)graphicsDevice;
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//+ (Texture2D*) fromData:(NSData*)textureData GraphicsDevice:(GraphicsDevice*)graphicsDevice Width:(int)width Height:(int)height Zoom:(BOOL)zoom;
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// - (void) getDataTo:(void *)data;
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// - (void) getDataTo:(void *)data StartIndex:(int)startIndex ElementCount:(int)elementCount;
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// - (void) getDataFromLevel:(int)level SourceRectangle:(Rectangle*)rect To:(void *)data StartIndex:(int)startIndex ElementCount:(int)elementCount;
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- (void) setDataFrom:(void *)data;
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// - (void) setDataFrom:(void *)data StartIndex:(int)startIndex ElementCount:(int)elementCount;
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// - (void) setDataToLevel:(int)level SourceRectangle:(Rectangle*)rect From:(void *)data StartIndex:(int)startIndex ElementCount:(int)elementCount;
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// - (void) saveAsJpeg:(NSData*)textureData Width:(int)width Height:(int)height;
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// - (void) saveAsPng:(NSData*)textureData Width:(int)width Height:(int)height;
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@end
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71
Classes/Retronator/Xni/Framework/Graphics/Texture2D.m
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71
Classes/Retronator/Xni/Framework/Graphics/Texture2D.m
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//
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// Texture2D.m
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// XNI
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//
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// Created by Matej Jan on 1.9.10.
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// Copyright 2010 Retronator. All rights reserved.
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//
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#import "Texture2D.h"
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#import <UIKit/UIKit.h>
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#import "Retronator.Xni.Framework.h"
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#import "Retronator.Xni.Framework.Graphics.h"
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@implementation Texture2D
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- (id) initWithGraphicsDevice:(GraphicsDevice*)theGraphicsDevice Width:(int)theWidth Height:(int)theHeight {
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if (self = [super initWithGraphicsDevice:theGraphicsDevice SurfaceFormat:SurfaceFormatColor LevelCount:1]) {
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width = theWidth;
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height = theHeight;
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textureId = [graphicsDevice createTexture];
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}
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return self;
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}
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- (Rectangle*) bounds {
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return [Rectangle rectangleWithX:0 Y:0 Width:width Height:height];
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}
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@synthesize width;
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@synthesize height;
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+ (Texture2D*) fromData:(NSData*)textureData GraphicsDevice:(GraphicsDevice*)graphicsDevice {
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if (graphicsDevice == nil) {
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[NSException raise:@"ArgumentNullException" format:@"The graphics device cannot be null."];
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}
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UIImage *image = [[UIImage alloc] initWithData:textureData];
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if (image == nil) {
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[NSException raise:@"NotSupportedException" format:@"textureData contains an unknown format."];
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return nil;
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}
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GLuint width = CGImageGetWidth(image.CGImage);
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GLuint height = CGImageGetHeight(image.CGImage);
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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void *imageData = malloc(height * width * 4);
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CGContextRef textureContext = CGBitmapContextCreate(imageData, width, height, 8, 4 * width, colorSpace,
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kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big );
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CGColorSpaceRelease(colorSpace);
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CGContextClearRect(textureContext, CGRectMake(0, 0, width, height));
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CGContextTranslateCTM(textureContext, 0, 0);
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CGContextDrawImage(textureContext, CGRectMake(0, 0, width, height), image.CGImage);
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Texture2D *texture = [[Texture2D alloc] initWithGraphicsDevice:graphicsDevice Width:(int)width Height:(int)height];
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[texture setDataFrom:imageData];
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CGContextRelease(textureContext);
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free(imageData);
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[image release];
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return texture;
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}
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- (void) setDataFrom:(void *)data {
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[graphicsDevice setData:data toTexture2D:self level:0];
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}
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@end
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/* Begin PBXBuildFile section */
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/* Begin PBXBuildFile section */
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AACBBE4A0F95108600F1A2B1 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AACBBE490F95108600F1A2B1 /* Foundation.framework */; };
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AACBBE4A0F95108600F1A2B1 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = AACBBE490F95108600F1A2B1 /* Foundation.framework */; };
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B50806FF122E4ECF00C330E2 /* Texture.h in Headers */ = {isa = PBXBuildFile; fileRef = B50806FD122E4ECF00C330E2 /* Texture.h */; settings = {ATTRIBUTES = (Public, ); }; };
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B5080700122E4ECF00C330E2 /* Texture.m in Sources */ = {isa = PBXBuildFile; fileRef = B50806FE122E4ECF00C330E2 /* Texture.m */; };
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B5080703122E4EE900C330E2 /* Texture2D.h in Headers */ = {isa = PBXBuildFile; fileRef = B5080701122E4EE900C330E2 /* Texture2D.h */; settings = {ATTRIBUTES = (Public, ); }; };
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B5080704122E4EE900C330E2 /* Texture2D.m in Sources */ = {isa = PBXBuildFile; fileRef = B5080702122E4EE900C330E2 /* Texture2D.m */; };
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B508070C122E4FBB00C330E2 /* GraphicsResource.h in Headers */ = {isa = PBXBuildFile; fileRef = B508070A122E4FBB00C330E2 /* GraphicsResource.h */; settings = {ATTRIBUTES = (Public, ); }; };
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B508070D122E4FBB00C330E2 /* GraphicsResource.m in Sources */ = {isa = PBXBuildFile; fileRef = B508070B122E4FBB00C330E2 /* GraphicsResource.m */; };
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B5DDE7EB11FF04E3000DB38B /* Game.h in Headers */ = {isa = PBXBuildFile; fileRef = B5DDE7E911FF04E3000DB38B /* Game.h */; settings = {ATTRIBUTES = (Public, ); }; };
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B5DDE7EB11FF04E3000DB38B /* Game.h in Headers */ = {isa = PBXBuildFile; fileRef = B5DDE7E911FF04E3000DB38B /* Game.h */; settings = {ATTRIBUTES = (Public, ); }; };
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B5DDE7EC11FF04E3000DB38B /* Game.m in Sources */ = {isa = PBXBuildFile; fileRef = B5DDE7EA11FF04E3000DB38B /* Game.m */; };
|
B5DDE7EC11FF04E3000DB38B /* Game.m in Sources */ = {isa = PBXBuildFile; fileRef = B5DDE7EA11FF04E3000DB38B /* Game.m */; };
|
||||||
B5DDE7EF11FF06BB000DB38B /* GameServiceContainer.h in Headers */ = {isa = PBXBuildFile; fileRef = B5DDE7ED11FF06BB000DB38B /* GameServiceContainer.h */; settings = {ATTRIBUTES = (Public, ); }; };
|
B5DDE7EF11FF06BB000DB38B /* GameServiceContainer.h in Headers */ = {isa = PBXBuildFile; fileRef = B5DDE7ED11FF06BB000DB38B /* GameServiceContainer.h */; settings = {ATTRIBUTES = (Public, ); }; };
|
||||||
@ -65,6 +71,12 @@
|
|||||||
|
|
||||||
/* Begin PBXFileReference section */
|
/* Begin PBXFileReference section */
|
||||||
AACBBE490F95108600F1A2B1 /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = System/Library/Frameworks/Foundation.framework; sourceTree = SDKROOT; };
|
AACBBE490F95108600F1A2B1 /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = System/Library/Frameworks/Foundation.framework; sourceTree = SDKROOT; };
|
||||||
|
B50806FD122E4ECF00C330E2 /* Texture.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Texture.h; sourceTree = "<group>"; };
|
||||||
|
B50806FE122E4ECF00C330E2 /* Texture.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = Texture.m; sourceTree = "<group>"; };
|
||||||
|
B5080701122E4EE900C330E2 /* Texture2D.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Texture2D.h; sourceTree = "<group>"; };
|
||||||
|
B5080702122E4EE900C330E2 /* Texture2D.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = Texture2D.m; sourceTree = "<group>"; };
|
||||||
|
B508070A122E4FBB00C330E2 /* GraphicsResource.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GraphicsResource.h; sourceTree = "<group>"; };
|
||||||
|
B508070B122E4FBB00C330E2 /* GraphicsResource.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = GraphicsResource.m; sourceTree = "<group>"; };
|
||||||
B5DDE7E911FF04E3000DB38B /* Game.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Game.h; sourceTree = "<group>"; };
|
B5DDE7E911FF04E3000DB38B /* Game.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Game.h; sourceTree = "<group>"; };
|
||||||
B5DDE7EA11FF04E3000DB38B /* Game.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = Game.m; sourceTree = "<group>"; };
|
B5DDE7EA11FF04E3000DB38B /* Game.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = Game.m; sourceTree = "<group>"; };
|
||||||
B5DDE7ED11FF06BB000DB38B /* GameServiceContainer.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GameServiceContainer.h; sourceTree = "<group>"; };
|
B5DDE7ED11FF06BB000DB38B /* GameServiceContainer.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GameServiceContainer.h; sourceTree = "<group>"; };
|
||||||
@ -190,6 +202,12 @@
|
|||||||
B5DDE8C211FF29E8000DB38B /* ReachGraphicsDevice.m */,
|
B5DDE8C211FF29E8000DB38B /* ReachGraphicsDevice.m */,
|
||||||
B5DDE8C511FF2A23000DB38B /* HiDefGraphicsDevice.h */,
|
B5DDE8C511FF2A23000DB38B /* HiDefGraphicsDevice.h */,
|
||||||
B5DDE8C611FF2A23000DB38B /* HiDefGraphicsDevice.m */,
|
B5DDE8C611FF2A23000DB38B /* HiDefGraphicsDevice.m */,
|
||||||
|
B508070A122E4FBB00C330E2 /* GraphicsResource.h */,
|
||||||
|
B508070B122E4FBB00C330E2 /* GraphicsResource.m */,
|
||||||
|
B50806FD122E4ECF00C330E2 /* Texture.h */,
|
||||||
|
B50806FE122E4ECF00C330E2 /* Texture.m */,
|
||||||
|
B5080701122E4EE900C330E2 /* Texture2D.h */,
|
||||||
|
B5080702122E4EE900C330E2 /* Texture2D.m */,
|
||||||
);
|
);
|
||||||
path = Graphics;
|
path = Graphics;
|
||||||
sourceTree = "<group>";
|
sourceTree = "<group>";
|
||||||
@ -308,6 +326,9 @@
|
|||||||
B5DDE90911FF352E000DB38B /* Color.h in Headers */,
|
B5DDE90911FF352E000DB38B /* Color.h in Headers */,
|
||||||
B5DDE99111FF546B000DB38B /* GraphicsDeviceManager.h in Headers */,
|
B5DDE99111FF546B000DB38B /* GraphicsDeviceManager.h in Headers */,
|
||||||
B5F4E2A912095FAF00B2FC0F /* XNI_Prefix.pch in Headers */,
|
B5F4E2A912095FAF00B2FC0F /* XNI_Prefix.pch in Headers */,
|
||||||
|
B50806FF122E4ECF00C330E2 /* Texture.h in Headers */,
|
||||||
|
B5080703122E4EE900C330E2 /* Texture2D.h in Headers */,
|
||||||
|
B508070C122E4FBB00C330E2 /* GraphicsResource.h in Headers */,
|
||||||
);
|
);
|
||||||
runOnlyForDeploymentPostprocessing = 0;
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
};
|
};
|
||||||
@ -376,6 +397,9 @@
|
|||||||
B5DDE8C811FF2A23000DB38B /* HiDefGraphicsDevice.m in Sources */,
|
B5DDE8C811FF2A23000DB38B /* HiDefGraphicsDevice.m in Sources */,
|
||||||
B5DDE90A11FF352E000DB38B /* Color.m in Sources */,
|
B5DDE90A11FF352E000DB38B /* Color.m in Sources */,
|
||||||
B5DDE99211FF546B000DB38B /* GraphicsDeviceManager.m in Sources */,
|
B5DDE99211FF546B000DB38B /* GraphicsDeviceManager.m in Sources */,
|
||||||
|
B5080700122E4ECF00C330E2 /* Texture.m in Sources */,
|
||||||
|
B5080704122E4EE900C330E2 /* Texture2D.m in Sources */,
|
||||||
|
B508070D122E4FBB00C330E2 /* GraphicsResource.m in Sources */,
|
||||||
);
|
);
|
||||||
runOnlyForDeploymentPostprocessing = 0;
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
};
|
};
|
||||||
|
Loading…
x
Reference in New Issue
Block a user