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//
// ModelBoneReader.m
// XNI
//
// Created by Matej Jan on 29.11.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "ModelBoneReader.h"
#import "Retronator.Xni.Framework.Content.h"
#import "Retronator.Xni.Framework.Graphics.h"
#import "Retronator.Xni.Framework.Content.Pipeline.Processors.h"
#import "ModelBone+Internal.h"
@implementation ModelBoneReader
- (id) readFromInput:(ContentReader *)input into:(id)existingInstance {
ModelBoneContent *content = input.content;
NSMutableArray *children = [NSMutableArray array];
// Create all children bones.
for (ModelBoneContent *child in content.children) {
ModelBone *childBone = [input readSharedResourceFrom:child];
[children addObject:childBone];
}
// Create this bone.
ModelBone *modelBone = [[[ModelBone alloc] initWithChildren:children
index:content.index
name:content.name
transform:content.transform] autorelease];
// Update children with new parent.
for (ModelBone *child in children) {
[child setParent:modelBone];
}
// Return created bone.
return modelBone;
}
@end