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//
// GameWindow.m
// XNI
//
// Created by Matej Jan on 20.7.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "GameWindow.h"
#import "GameWindow+Internal.h"
#import "Retronator.Xni.Framework.h"
#import "GameViewController.h"
#import "GameView.h"
@interface GameWindow()
- (Rectangle*) calculateClientBounds;
@end
@implementation GameWindow
- (id) init {
if (self = [super init]) {
currentOrientation = DisplayOrientationDefault;
clientSizeChanged = [[Event alloc] init];
orientationChanged = [[Event alloc] init];
clientBounds = [[Rectangle rectangleWithCGRect:[[UIScreen mainScreen] bounds]] retain];
}
return self;
}
// PROPERTIES
@synthesize clientBounds;
@synthesize currentOrientation;
@synthesize clientSizeChanged;
@synthesize orientationChanged;
- (id) handle {
return (id)gameViewController.view.layer;
}
// METHODS
- (void) beginScreenDeviceChangeWithFullscreen:(BOOL)willBeFullscreen {
gameViewController.wantsFullScreenLayout = willBeFullscreen;
[[UIApplication sharedApplication] setStatusBarHidden:willBeFullscreen];
gameViewController.view.frame = [UIScreen mainScreen].applicationFrame;
clientBounds = [[self calculateClientBounds] retain];
}
- (void) endScreenDeviceChange {
}
- (void) initialize {
// Create UI window.
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Create game view controller.
gameViewController = [[GameViewController alloc] initWithGameWindow:self];
[((GameView*)gameViewController.view).viewSizeChanged
subscribeDelegate:[Delegate delegateWithTarget:self Method:@selector(gameViewSizeChanged)]];
// Add the game view to the window.
[window addSubview: gameViewController.view];
// Present the window.
[window makeKeyAndVisible];
}
- (void) setSupportedOrientations:(DisplayOrientation)orientations {
gameViewController.supportedOrientations = orientations;
}
- (void) gameViewSizeChanged {
Rectangle *newClientBounds = [self calculateClientBounds];
if (![newClientBounds equals:clientBounds]) {
[clientBounds release];
clientBounds = [newClientBounds retain];
[clientSizeChanged raiseWithSender:self];
}
}
- (Rectangle*) calculateClientBounds {
Rectangle *bounds = [Rectangle rectangleWithCGRect:gameViewController.view.bounds];
float scale = [UIScreen mainScreen].scale;
bounds.width *= scale;
bounds.height *= scale;
return bounds;
}
- (void) dealloc
{
[clientBounds release];
[gameViewController release];
[window release];
[super dealloc];
}
@end