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//
// GraphicsDevice.h
// XNI
//
// Created by Matej Jan on 27.7.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <QuartzCore/QuartzCore.h>
#import <OpenGLES/ES1/glext.h>
#import <OpenGLES/ES2/glext.h>
#import "Retronator.Xni.Framework.classes.h"
#import "Retronator.Xni.Framework.Graphics.classes.h"
@interface GraphicsDevice : NSObject {
Game *game;
EAGLContext *context;
// The pixel dimensions of the CAEAGLLayer
GLint backingWidth;
GLint backingHeight;
// The OpenGL names for the buffers used to render to this view
GLuint defaultFramebuffer, colorRenderbuffer, depthRenderbuffer;
}
@property (nonatomic, readonly) GraphicsProfile graphicsProfile;
- (id) initWithGame:(Game*) theGame;
// Presentation
- (void) reset;
- (void) present;
// Render buffers
- (void) clearWithColor:(Color*)color;
- (void) clearWithOptions:(ClearOptions)options color:(Color*)color depth:(float)depth stencil:(int)stencil;
// Low level methods
- (uint) createTexture;
//- (void) getData:(void*)data fromTexture2D:(Texture2D*)texture level:(int)level;
- (void) setData:(void*)data toTexture2D:(Texture2D*)texture SourceRectangle:(Rectangle*)rect level:(int)level;
// Profile specific
- (EAGLContext*) createContext;
@end