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//
// Texture.h
// XNI
//
// Created by Matej Jan on 1.9.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "GraphicsResource.h"
@interface Texture : GraphicsResource {
uint textureId;
SurfaceFormat format;
int levelCount;
}
- (id) initWithGraphicsDevice:(GraphicsDevice *)theGraphicsDevice SurfaceFormat:(SurfaceFormat)theFormat LevelCount:(int)theLevelCount;
@property (nonatomic, readonly) uint textureId;
@property (nonatomic) SurfaceFormat format;
@property (nonatomic) int levelCount;
@end