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//
// RenderTarget2D.h
// XNI
//
// Created by Samo Pajk on 9/3/12.
// Copyright (c) 2012 Samo Pajk. All rights reserved.
//
#import "Texture2D.h"
@interface RenderTarget2D : Texture2D
@property (nonatomic, readonly) BOOL isContentLost;
@property (nonatomic, readonly) RenderTargetUsage renderTargetUsage;
- (id)initWithGraphicsDevice:(GraphicsDevice *)theGraphicsDevice
width:(int)theWidth
height:(int)theHeight
mipmap:(BOOL)theMipmap
surfaceFormat:(SurfaceFormat)theSurfaceFormat
depthFormat:(DepthFormat)theDepthFormat
multiSampleCount:(int) theMultisampleCount
usage:(RenderTargetUsage)theUsage;
@end