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XNI/Classes/Retronator/Xni/Framework/Content/SoundEffectReader.m

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//
// SoundEffectReader.m
// XNI
//
// Created by Matej Jan on 15.12.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "SoundEffectReader.h"
#import "Retronator.Xni.Framework.Content.h"
#import "Retronator.Xni.Framework.Audio.h"
#import "Retronator.Xni.Framework.Content.Pipeline.Processors.h"
#import "Retronator.Xni.Framework.Content.Pipeline.Audio.h"
#import "SoundEffectContent+Internal.h"
@implementation SoundEffectReader
- (id) readFromInput:(ContentReader *)input into:(id)existingInstance {
SoundEffectContent *content = input.content;
AudioChannels channels = AudioChannelsMono;
if (content.format.channelCount == 2) {
channels = AudioChannelsStereo;
}
SoundEffect *soundEffect = [[[SoundEffect alloc] initWithBuffer:content.data
sampleRate:content.format.sampleRate
channels:channels] autorelease];
return soundEffect;
}
@end