mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added RenderTarget and RenderTarget2D classes to the XFX::Graphics namespace Added Internal StorageDeviceAsyncResult class to the XFX::Storage namespace to aid in the implementation of the Guide. Added Guide::BeginShowMessageBox and Guide::EndShowMessageBox methods Began fixing comments to properly show up in IntelliSense
124 lines
3.6 KiB
C++
124 lines
3.6 KiB
C++
// Copyright (C) 2010-2012, XFX Team
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the copyright holder nor the names of any
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include <Net/PacketReader.h>
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#include <Matrix.h>
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#include <Quaternion.h>
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#include <Vector2.h>
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#include <Vector3.h>
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#include <Vector4.h>
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namespace XFX
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{
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namespace Net
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{
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int PacketReader::Length()
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{
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return (int)BaseStream()->Length();
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}
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int PacketReader::Position()
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{
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return (int)BaseStream()->Position;
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}
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int PacketReader::Position(int newValue)
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{
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BaseStream()->Position = newValue;
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}
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PacketReader::PacketReader()
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: BinaryReader(MemoryStream(0))
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{
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}
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PacketReader::PacketReader(int capacity)
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: BinaryReader(MemoryStream(capacity))
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{
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}
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Matrix PacketReader::ReadMatrix()
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{
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Matrix matrix;
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matrix.M11 = ReadSingle();
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matrix.M12 = ReadSingle();
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matrix.M13 = ReadSingle();
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matrix.M14 = ReadSingle();
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matrix.M21 = ReadSingle();
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matrix.M22 = ReadSingle();
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matrix.M23 = ReadSingle();
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matrix.M24 = ReadSingle();
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matrix.M31 = ReadSingle();
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matrix.M32 = ReadSingle();
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matrix.M33 = ReadSingle();
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matrix.M34 = ReadSingle();
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matrix.M41 = ReadSingle();
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matrix.M42 = ReadSingle();
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matrix.M43 = ReadSingle();
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matrix.M44 = ReadSingle();
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return matrix;
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}
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Quaternion PacketReader::ReadQuaternion()
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{
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Quaternion quaternion;
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quaternion.X = ReadSingle();
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quaternion.Y = ReadSingle();
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quaternion.Z = ReadSingle();
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quaternion.W = ReadSingle();
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return quaternion;
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}
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Vector2 PacketReader::ReadVector2()
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{
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Vector2 vector2;
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vector2.X = ReadSingle();
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vector2.Y = ReadSingle();
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return vector2;
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}
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Vector3 PacketReader::ReadVector3()
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{
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Vector3 vector3;
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vector3.X = ReadSingle();
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vector3.Y = ReadSingle();
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vector3.Z = ReadSingle();
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return vector3;
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}
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Vector4 PacketReader::ReadVector4()
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{
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Vector4 vector4;
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vector4.X = ReadSingle();
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vector4.Y = ReadSingle();
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vector4.Z = ReadSingle();
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vector4.W = ReadSingle();
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return vector4;
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}
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}
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}
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