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https://github.com/Halofreak1990/XFXFramework
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WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
// Copyright (C) 2010-2012, XFX Team
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the copyright holder nor the names of any
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include <BoundingSphere.h>
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namespace XFX
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{
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BoundingSphere::BoundingSphere(Vector3 center, float radius)
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{
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Center = center;
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Radius = radius;
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}
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BoundingSphere::BoundingSphere(const BoundingSphere &obj)
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{
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Center = obj.Center;
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Radius = obj.Radius;
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}
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BoundingSphere::BoundingSphere()
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{
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Center = Vector3::Zero;
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Radius = 0.0f;
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}
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int BoundingSphere::operator!=(const BoundingSphere other)
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{
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return !((Center == other.Center) && (Radius == other.Radius));
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}
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int BoundingSphere::operator==(const BoundingSphere other)
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{
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return ((Center == other.Center) && (Radius == other.Radius));
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}
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BoundingSphere BoundingSphere::operator=(const BoundingSphere other)
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{
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Center = other.Center;
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Radius = other.Radius;
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return *this;
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}
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}
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