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XFXFramework/src/libXFX/BoundingSphere.cpp
Halofreak1990 8f089dc2ab Added the current XFX directory tree.
WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
2010-12-04 16:14:34 +00:00

68 lines
2.4 KiB
C++

// Copyright (C) 2010-2012, XFX Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the copyright holder nor the names of any
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <BoundingSphere.h>
namespace XFX
{
BoundingSphere::BoundingSphere(Vector3 center, float radius)
{
Center = center;
Radius = radius;
}
BoundingSphere::BoundingSphere(const BoundingSphere &obj)
{
Center = obj.Center;
Radius = obj.Radius;
}
BoundingSphere::BoundingSphere()
{
Center = Vector3::Zero;
Radius = 0.0f;
}
int BoundingSphere::operator!=(const BoundingSphere other)
{
return !((Center == other.Center) && (Radius == other.Radius));
}
int BoundingSphere::operator==(const BoundingSphere other)
{
return ((Center == other.Center) && (Radius == other.Radius));
}
BoundingSphere BoundingSphere::operator=(const BoundingSphere other)
{
Center = other.Center;
Radius = other.Radius;
return *this;
}
}