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XFXFramework/include/System/IO/StreamAsyncResult.h
Halofreak1990 ec0c1820dd Fixed TextureCollection issues caused by circular dependencies.
Added RenderTarget and RenderTarget2D classes to the XFX::Graphics namespace
Added Internal StorageDeviceAsyncResult class to the XFX::Storage namespace to aid in the implementation of the Guide.
Added Guide::BeginShowMessageBox and Guide::EndShowMessageBox methods
Began fixing comments to properly show up in IntelliSense
2011-06-09 12:57:16 +00:00

51 lines
1.2 KiB
C++

/********************************************************
* StreamAsyncResult.h *
* *
* XFX StreamAsyncResult definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_IO_STREAMASYNCRESULT_
#define _SYSTEM_IO_STREAMASYNCRESULT_
#include "../Exception.h"
#include "../Interfaces.h"
#include "../Object.h"
#include "../Types.h"
#include "../Threading/WaitHandle.h"
namespace System
{
namespace IO
{
/// <summary>
///
/// </summary>
class StreamAsyncResult : public IAsyncResult, virtual Object
{
Object* _state;
bool completed;
bool done;
Exception* exc;
int _nbytes;
public:
Object* ASyncState();
Threading::WaitHandle* AsyncWaitHandle();
virtual bool CompletedSynchronously();
bool IsCompleted();
Exception* Exception_();
int NBytes();
bool Done;
StreamAsyncResult(Object* state);
StreamAsyncResult(const IAsyncResult* &obj);
StreamAsyncResult(const StreamAsyncResult &obj);
void SetComplete(Exception* e);
void SetComplete(Exception* e, int nbytes);
};
}
}
#endif //_SYSTEM_IO_STREAMASYNCRESULT_