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XFXFramework/include/Storage/StorageContainer.h
Halofreak1990 ec0c1820dd Fixed TextureCollection issues caused by circular dependencies.
Added RenderTarget and RenderTarget2D classes to the XFX::Graphics namespace
Added Internal StorageDeviceAsyncResult class to the XFX::Storage namespace to aid in the implementation of the Guide.
Added Guide::BeginShowMessageBox and Guide::EndShowMessageBox methods
Began fixing comments to properly show up in IntelliSense
2011-06-09 12:57:16 +00:00

57 lines
1.3 KiB
C++

/********************************************************
* StorageContainer.h *
* *
* XFX StorageContainer definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_STORAGE_STORAGECONTAINER_
#define _XFX_STORAGE_STORAGECONTAINER_
#include <System/Delegates.h>
#include <System/Interfaces.h>
#include <System/IO/DirectoryInfo.h>
#include "../Enums.h"
using namespace System;
using namespace System::IO;
namespace XFX
{
namespace Storage
{
class StorageDevice;
/// <summary>
/// Represents a logical collection of storage files.
/// </summary>
class StorageContainer : public IDisposable, virtual Object
{
friend class StorageDevice;
private:
bool isDisposed;
DirectoryInfo containerFolder;
StorageDevice* device;
PlayerIndex_t playerIndex;
char* titleName;
void Dispose(bool disposing);
~StorageContainer();
public:
EventHandler Disposing;
bool IsDisposed();
char* Path();
StorageDevice* StorageDevice_();
static char* TitleLocation();
char* TitleName();
void Delete();
void Dispose();
};
}
}
#endif //_XFX_STORAGE_STORAGECONTAINER_