mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added 'ValueTypes' Boolean and Byte Added System.Collections.Generic.Stack (not used, or tested, but could be useful in final product)
89 lines
3.2 KiB
C++
89 lines
3.2 KiB
C++
/********************************************************
|
|
* SpriteBatch.h *
|
|
* *
|
|
* XFX SpriteBatch definition file *
|
|
* Copyright © XFX Team. All Rights Reserved *
|
|
********************************************************/
|
|
#ifndef _XFX_GRAPHICS_SPRITEBATCH_
|
|
#define _XFX_GRAPHICS_SPRITEBATCH_
|
|
|
|
#include "Enums.h"
|
|
#include "GraphicsDevice.h"
|
|
#include <Matrix.h>
|
|
#include "Sprite.h"
|
|
#include "StateBlock.h"
|
|
#include <System/Collections/Generic/List.h>
|
|
#include <System/Types.h>
|
|
#include <Vector2.h>
|
|
#include <Vector4.h>
|
|
|
|
using namespace System;
|
|
using namespace System::Collections::Generic;
|
|
|
|
namespace XFX
|
|
{
|
|
struct Rectangle;
|
|
|
|
namespace Graphics
|
|
{
|
|
struct Color;
|
|
class SpriteFont;
|
|
class Texture2D;
|
|
|
|
/// <summary>
|
|
/// Enables a group of sprites to be drawn using the same settings.
|
|
/// </summary>
|
|
class SpriteBatch : public IDisposable, virtual Object
|
|
{
|
|
private:
|
|
Texture2D* currentTexture;
|
|
GraphicsDevice* device;
|
|
bool isDisposed;
|
|
bool inBeginEndPair;
|
|
SaveStateMode_t saveStateMode;
|
|
StateBlock saveState;
|
|
SpriteSortMode_t spriteSortMode;
|
|
static SpriteBlendMode_t spriteBlendMode;
|
|
int spriteQueueCount;
|
|
List<Sprite> SpriteList;
|
|
|
|
void applyGraphicsDeviceSettings();
|
|
void Flush();
|
|
void restoreRenderState();
|
|
|
|
protected:
|
|
virtual void Dispose(bool disposing);
|
|
|
|
public:
|
|
GraphicsDevice* GraphicsDevice_();
|
|
bool IsDisposed();
|
|
|
|
EventHandler Disposing;
|
|
|
|
virtual ~SpriteBatch();
|
|
SpriteBatch(GraphicsDevice* graphicsDevice);
|
|
SpriteBatch();
|
|
|
|
void Begin();
|
|
void Begin(SpriteBlendMode_t blendMode);
|
|
void Begin(SpriteBlendMode_t blendMode, SpriteSortMode_t sortMode, SaveStateMode_t stateMode);
|
|
void Begin(SpriteBlendMode_t blendMode, SpriteSortMode_t sortMode, SaveStateMode_t stateMode, Matrix transformMatrix);
|
|
void Dispose();
|
|
void Draw(Texture2D* texture, Rectangle destinationRectangle, Color color);
|
|
void Draw(Texture2D* texture, Rectangle destinationRectangle, Rectangle sourceRectangle, Color color);
|
|
void Draw(Texture2D* texture, Vector2 position, Color color);
|
|
void Draw(Texture2D* texture, Vector2 position, Rectangle sourceRectangle, Color color);
|
|
void Draw(Texture2D* texture, Vector2 position, Rectangle sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects_t effects, float layerDepth);
|
|
void Draw(Texture2D* texture, Vector2 position, Rectangle sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects_t effects, float layerDepth);
|
|
void Draw(Texture2D* texture, Rectangle destinationRectangle, Rectangle sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects_t effects, float layerDepth);
|
|
void DrawString(SpriteFont spriteFont, char* text, Vector2 position, Color color);
|
|
void DrawString(SpriteFont spriteFont, char* text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects_t effects, float layerDepth);
|
|
void DrawString(SpriteFont spriteFont, char* text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects_t effects, float layerDepth);
|
|
|
|
void End();
|
|
};
|
|
}
|
|
}
|
|
|
|
#endif //_XFX_GRAPHICS_SPRITEBATCH_
|