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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 ec0c1820dd Fixed TextureCollection issues caused by circular dependencies.
Added RenderTarget and RenderTarget2D classes to the XFX::Graphics namespace
Added Internal StorageDeviceAsyncResult class to the XFX::Storage namespace to aid in the implementation of the Guide.
Added Guide::BeginShowMessageBox and Guide::EndShowMessageBox methods
Began fixing comments to properly show up in IntelliSense
2011-06-09 12:57:16 +00:00

87 lines
1.6 KiB
C++

#ifndef _GAMERSERVICES_ENUMS_H_
#define _GAMERSERVICES_ENUMS_H_
namespace XFX
{
namespace GamerServices
{
struct ControllerSensitivity
{
enum type
{
High,
Low,
Medium
};
};
struct GameDifficulty
{
enum type
{
Easy,
Hard,
Normal
};
};
struct GamerZone
{
enum type
{
Family,
Pro,
Recreation,
Underground,
Unknown
};
};
struct MessageBoxIcon
{
enum type
{
Alert,
Error,
None,
Warning
};
};
struct NotificationPosition
{
enum type
{
BottomCenter,
BottomLeft,
BottomRight,
Center,
CenterLeft,
CenterRight,
TopCenter,
TopLeft,
TopRight
};
};
struct RacingCameraAngle
{
enum type
{
Back,
Front,
Inside
};
};
typedef ControllerSensitivity::type ControllerSensitivity_t; // Indicates how sensitive this gamer prefers controller input to be.
typedef GameDifficulty::type GameDifficulty_t; // Indicates how difficult this gamer likes things to be.
typedef GamerZone::type GamerZone_t; // This style of social gaming preferred by this Xbox Live member.
typedef MessageBoxIcon::type MessageBoxIcon_t; // Defines the different icons for a message box.
typedef NotificationPosition::type NotificationPosition_t; // Determines where notifications appear on the screen.
typedef RacingCameraAngle::type RacingCameraAngle_t; // Indicates which camera angle this gamer prefers to use in racing games.
}
}
#endif //_GAMERSERVICES_ENUMS_H_