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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/XFX.Game.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

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C

/********************************************************
* XFX.Game.h *
* *
* XFX namespace include file for libXFX.Game.a *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAME_H
#define _XFX_GAME_H
//
//Data Types
//
#include "Game.h"
#include "GamerServices/GamerServicesComponent.h"
#include "GameComponentCollection.h"
#include "GameServiceContainer.h"
#include "GameTime.h"
#include "GraphicsDeviceManager.h"
//
//Interfaces
//
#include "Interfaces.h"
#endif //_XFX_GAME_