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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

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1.2 KiB
C++

/********************************************************
* Version.h *
* *
* XFX Version definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_VERSION_
#define _SYSTEM_VERSION_
#include "Object.h"
namespace System
{
// Represents the version number for a common language runtime assembly.
class Version : virtual Object
{
public:
const int Build;
const int Major;
const int Minor;
const int Revision;
Version(int major, int minor);
Version(int major, int minor, int build);
Version(int major, int minor, int build, int revision);
Version(char* version);
Version(const Version &obj);
Version Clone();
int CompareTo(Version value);
bool Equals(Version obj);
int GetHashCode();
char* ToString();
char* ToString(int fieldCount);
bool operator !=(const Version other);
bool operator <(const Version other);
bool operator <=(const Version other);
bool operator ==(const Version other);
bool operator >(const Version other);
bool operator >=(const Version other);
};
}
#endif //_SYSTEM_VERSION_