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XFXFramework/include/System/Net/Sockets/SocketAsyncEventArgs.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

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1.1 KiB
C++

#ifndef _SYSTEM_NET_SOCKETS_SOCKETASYNCEVENTARGS_
#define _SYSTEM_NET_SOCKETS_SOCKETASYNCEVENTARGS_
#include <System/Delegates.h>
#include <System/Exception.h>
#include "../Endpoint.h"
#include "Socket.h"
#include "Enums.h"
#include <System/Object.h>
#include <System/Types.h>
namespace System
{
namespace Net
{
namespace Sockets
{
class SocketAsyncEventArgs : public EventArgs, virtual Object
{
protected:
virtual void Oncompleted(SocketAsyncEventArgs e);
virtual ~SocketAsyncEventArgs();
public:
byte* getBuffer();
int getBytesTransferred();
Exception* getConnectByNameError();
Socket getConnectSocket();
int Count();
SocketAsyncOperation_t getLastOperation();
int getOffset();
EndPoint* RemoteEndPoint;
SocketError_t SocketError;
Object* UserToken;
EventHandler Completed;
SocketAsyncEventArgs();
void Dispose();
void SetBuffer(int offset, int count);
void SetBuffer(byte buffer[], int offset, int count);
};
}
}
}
#endif //_SYSTEM_NET_SOCKETS_SOCKETASYNCEVENTARGS_