mirror of
https://github.com/Halofreak1990/XFXFramework
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Added 'ValueTypes' Single and Double Added some components in the new System::Net namespace Added the Console class, which can be used to output text to the screen Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions. BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
40 lines
905 B
C++
40 lines
905 B
C++
/********************************************************
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* Byte.h *
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* *
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* XFX Byte structure definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _SYSTEM_BYTE_
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#define _SYSTEM_BYTE_
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#include "Interfaces.h"
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#include "Object.h"
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namespace System
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{
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// Represents an 8-bit unsigned integer.
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struct Byte : public IComparable<Byte>, public IEquatable<Byte>, virtual Object
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{
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private:
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byte value;
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public:
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static const byte MaxValue;
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static const byte MinValue;
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Byte(byte b);
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int CompareTo(Byte other);
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bool Equals(Byte other);
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char* ToString();
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static char* ToString(byte value);
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bool operator!=(byte right);
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bool operator!=(Byte right);
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bool operator==(byte right);
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bool operator==(Byte right);
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};
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}
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#endif //_SYSTEM_BYTE_
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