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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

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/********************************************************
* Byte.h *
* *
* XFX Byte structure definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_BYTE_
#define _SYSTEM_BYTE_
#include "Interfaces.h"
#include "Object.h"
namespace System
{
// Represents an 8-bit unsigned integer.
struct Byte : public IComparable<Byte>, public IEquatable<Byte>, virtual Object
{
private:
byte value;
public:
static const byte MaxValue;
static const byte MinValue;
Byte(byte b);
int CompareTo(Byte other);
bool Equals(Byte other);
char* ToString();
static char* ToString(byte value);
bool operator!=(byte right);
bool operator!=(Byte right);
bool operator==(byte right);
bool operator==(Byte right);
};
}
#endif //_SYSTEM_BYTE_