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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/Storage/StorageDevice.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

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C++

/********************************************************
* StorageDevice.h *
* *
* XFX StorageDevice definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_STORAGE_STORAGEDEVICE_
#define _XFX_STORAGE_STORAGEDEVICE_
#include <System/Object.h>
#include "../Enums.h"
using namespace System;
namespace XFX
{
namespace GamerServices
{
class Guide;
}
namespace Storage
{
class StorageContainer;
// Represents a storage device for user data, such as a memory unit or hard drive.
class StorageDevice : virtual Object
{
private:
friend class XFX::GamerServices::Guide;
PlayerIndex_t _playerIndex;
unsigned int _deviceIndex;
StorageDevice(unsigned int deviceIndex, PlayerIndex_t playerIndex);
virtual ~StorageDevice();
public:
Int64 FreeSpace();
bool IsConnected();
Int64 TotalSpace();
StorageContainer OpenContainer(char* titleName) __attribute__((nonnull (1)));
};
}
}
#endif //_XFX_STORAGE_STORAGEDEVICE_