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XFXFramework/include/Storage/StorageContainer.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

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C++

/********************************************************
* StorageContainer.h *
* *
* XFX StorageContainer definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_STORAGE_STORAGECONTAINER_
#define _XFX_STORAGE_STORAGECONTAINER_
#include <System/Delegates.h>
#include <System/Interfaces.h>
#include <System/IO/DirectoryInfo.h>
#include "../Enums.h"
using namespace System;
using namespace System::IO;
namespace XFX
{
namespace Storage
{
class StorageDevice;
// Represents a logical collection of storage files.
class StorageContainer : public IDisposable, virtual Object
{
friend class StorageDevice;
private:
bool isDisposed;
DirectoryInfo containerFolder;
StorageDevice* device;
PlayerIndex_t playerIndex;
char* titleName;
void Dispose(bool disposing);
virtual ~StorageContainer();
public:
EventHandler Disposing;
bool IsDisposed();
char* Path();
StorageDevice* getStorageDevice();
static char* TitleLocation();
char* TitleName();
void Delete();
void Dispose();
};
}
}
#endif //_XFX_STORAGE_STORAGECONTAINER_