mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added 'ValueTypes' Single and Double Added some components in the new System::Net namespace Added the Console class, which can be used to output text to the screen Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions. BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/********************************************************
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* Ray.h *
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* *
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* XFX Ray definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_RAY_
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#define _XFX_RAY_
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#include <System/Interfaces.h>
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#include <System/Object.h>
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using namespace System;
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namespace XFX
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{
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struct BoundingBox;
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struct BoundingSphere;
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struct Plane;
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struct Vector3;
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// Defines a ray.
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struct Ray : public IEquatable<Ray>, virtual Object
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{
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public:
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Vector3 Direction;
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Vector3 Position;
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Ray(Vector3 direction, Vector3 position);
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Ray(const Ray &obj);
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Ray();
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bool Equals(Ray other);
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int GetHashCode();
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float Intersects(BoundingBox boundingbox);
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void Intersects(BoundingBox boundingbox, out float result);
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float Intersects(BoundingSphere sphere);
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void Intersects(BoundingSphere sphere, out float result);
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float Intersects(Plane plane);
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void Intersects(Plane plane, out float result);
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bool operator==(const Ray right);
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bool operator!=(const Ray right);
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Ray operator=(const Ray right);
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};
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}
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#endif //_XFX_RAY_
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