mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added 'ValueTypes' Single and Double Added some components in the new System::Net namespace Added the Console class, which can be used to output text to the screen Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions. BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
77 lines
3.6 KiB
C++
77 lines
3.6 KiB
C++
/********************************************************
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* Quaternion.h *
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* *
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* XFX Quaternion definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_QUATERNION_
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#define _XFX_QUATERNION_
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#include <System/Types.h>
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namespace XFX
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{
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struct Matrix;
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struct Vector3;
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struct Quaternion
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{
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public:
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float W, X, Y, Z;
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static const Quaternion Identity;
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Quaternion(float x, float y, float z, float w);
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Quaternion(Vector3 vectorPart, float scalarPart);
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Quaternion(const Quaternion &obj);
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Quaternion();
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static Quaternion Add(Quaternion quaternion1, Quaternion quaternion2);
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static void Add(Quaternion quaternion1, Quaternion quaternion2, out Quaternion result);
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static Quaternion Concatenate(Quaternion quaternion1, Quaternion quaternion2);
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static void Concatenate(Quaternion quaternion1, Quaternion quaternion2, out Quaternion result);
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void Conjugate();
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static Quaternion Conjugate(Quaternion value);
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static void Conjugate(Quaternion value, out Quaternion result);
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static Quaternion CreateFromAxisAngle(Vector3 axis, float angle);
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static void CreateFromAxisAngle(Vector3 axis, float angle, out Quaternion result);
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static Quaternion CreateFromRotationMatrix(Matrix matrix);
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static void CreateFromRotationMatrix(Matrix matrix, out Quaternion result);
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static Quaternion CreateFromYawPitchRoll(float yaw, float pitch, float roll);
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static void CreateFromYawPitchRoll(float yaw, float pitch, float roll, out Quaternion result);
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static Quaternion Divide(Quaternion quaternion1, Quaternion quaternion2);
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static void Divide(Quaternion quaternion1, Quaternion quaternion2, out Quaternion result);
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static float Dot(Quaternion quaternion1, Quaternion quaternion2);
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static void Dot(Quaternion quaternion1, Quaternion quaternion2, out float result);
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bool Equals(Quaternion obj);
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static Quaternion Inverse(Quaternion quaternion);
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static void Inverse(Quaternion quaternion, out Quaternion result);
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float Length();
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float LengthSquared();
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static Quaternion Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount);
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static void Lerp(Quaternion quaternion1, Quaternion quaternion2, float amount, out Quaternion result);
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static Quaternion Multiply(Quaternion quaternion1, Quaternion quaternion2);
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static void Multiply(Quaternion quaternion1, Quaternion quaternion2, out Quaternion result);
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static Quaternion Multiply(Quaternion quaternion, float scaleFactor);
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static void Multiply(Quaternion quaternion, float scaleFactor, out Quaternion result);
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static Quaternion Negate(Quaternion quaternion);
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static void Negate(Quaternion quaternion, out Quaternion result);
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void Normalize();
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static Quaternion Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount);
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static void Slerp(Quaternion quaternion1, Quaternion quaternion2, float amount, out Quaternion result);
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static Quaternion Subtract(Quaternion quaternion1, Quaternion quaternion2);
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static void Subtract(Quaternion quaternion1, Quaternion quaternion2, out Quaternion result);
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const Quaternion operator+(const Quaternion other);
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const Quaternion operator/(const Quaternion other);
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bool operator==(const Quaternion other);
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bool operator!=(const Quaternion other);
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const Quaternion operator*(const Quaternion other);
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const Quaternion operator*(const float scaleFactor);
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const Quaternion operator-(const Quaternion other);
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const Quaternion operator-();
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Quaternion operator=(const Quaternion other);
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} ALIGNED16;
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}
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#endif //_XFX_QUATERNION_
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