mirror of
https://github.com/Halofreak1990/XFXFramework
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Added 'ValueTypes' Single and Double Added some components in the new System::Net namespace Added the Console class, which can be used to output text to the screen Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions. BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/********************************************************
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* MathHelper.h *
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* *
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* XFX MathHelper definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _SYSTEM_MATHHELPER_
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#define _SYSTEM_MATHHELPER_
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namespace XFX
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{
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// Contains commonly used precalculated values.
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class MathHelper
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{
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private:
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MathHelper(); // Private constructor to prevent instantiation.
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public:
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static const float E;
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static const float Log10E;
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static const float Log2E;
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static const float Pi;
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static const float PiOver2;
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static const float PiOver4;
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static const float TwoPi;
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static float Baricentric(float value1, float value2, float value3, float amount1, float amount2);
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static float CatmullRom(float value1, float value2, float value3, float value4, float amount);
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static float Clamp(float value, float min, float max);
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static float Distance(float value1, float value2);
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static float Hermite(float value1, float tangent1, float value2, float tangent2, float amount);
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static float Lerp(float value1, float value2, float amount);
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static float Max(float value1, float value2);
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static float Min(float value1, float value2);
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static float SmoothStep(float value1, float value2, float amount);
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static float ToDegrees(float radians);
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static float ToRadians(float degrees);
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};
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}
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#endif //_SYSTEM_MATHHELPER_
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