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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

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C++

/********************************************************
* Mouse.h *
* *
* XFX Mouse definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_INPUT_MOUSE_
#define _XFX_INPUT_MOUSE_
#include "Enums.h"
#include <System/Types.h>
using namespace System;
namespace XFX
{
namespace Input
{
/// <summary>
/// Represents the state of a mouse input device, including mouse cursor position and buttons pressed.
/// </summary>
struct MouseState
{
ButtonState_t LeftButton;
ButtonState_t MiddleButton;
ButtonState_t RightButton;
int X;
ButtonState_t XButton1;
ButtonState_t XButton2;
int Y;
bool operator!=(const MouseState other);
bool operator==(const MouseState other);
};
/// <summary>
/// Allows retrieval of position and button clicks from a mouse input device.
/// </summary>
class Mouse
{
private:
Mouse(); //Private constructor to prevent instantiation.
public:
static MouseState GetState();
static void SetPosition(int x, int y);
};
}
}
#endif //_XFX_INPUT_MOUSE_