mirror of
https://github.com/Halofreak1990/XFXFramework
synced 2024-12-26 13:49:34 +01:00
Added 'ValueTypes' Single and Double Added some components in the new System::Net namespace Added the Console class, which can be used to output text to the screen Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions. BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
/********************************************************
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* Sprite.h *
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* *
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* XFX Sprite definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GRAPHICS_SPRITE_
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#define _XFX_GRAPHICS_SPRITE_
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#include "Color.h"
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#include "Enums.h"
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#include "Texture2D.h"
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#include <Rectangle.h>
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#include <Vector2.h>
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using namespace System;
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namespace XFX
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{
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namespace Graphics
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{
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//
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class Sprite : virtual Object
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{
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private:
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Texture2D texture;
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Rectangle destinationRectangle;
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Rectangle sourceRectangle;
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Color color;
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float rotation;
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Vector2 origin;
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SpriteEffects_t effects;
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float layerDepth;
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public:
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Texture2D getTexture();
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Rectangle DestinationRectangle();
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Rectangle SourceRectangle();
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Color getColor();
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float Rotation();
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Vector2 Origin();
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SpriteEffects_t Effects();
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float LayerDepth();
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Sprite();
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Sprite(Texture2D texture, Rectangle sourceRectangle, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects_t effects, float layerDepth);
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bool operator !=(Sprite right);
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bool operator ==(Sprite right);
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};
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}
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}
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#endif //_XFX_GRAPHICS_SPRITE_
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