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XFXFramework/include/Graphics/IGraphicsDeviceService.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

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/********************************************************
* IGraphicsDeviceService.h *
* *
* XFX IGraphicsDeviceService definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_IGRAPHICSDEVICESERVICE_
#define _XFX_GRAPHICS_IGRAPHICSDEVICESERVICE_
#include <System/Types.h>
#include "GraphicsDevice.h"
namespace XFX
{
namespace Graphics
{
/// <summary>
/// Defines a mechanism for retrieving GraphicsDevice objects.
/// </summary>
interface IGraphicsDeviceService
{
public:
EventHandler DeviceCreated;
EventHandler DeviceDisposing;
EventHandler DeviceReset;
EventHandler DeviceResetting;
virtual GraphicsDevice getGraphicsDevice()=0;
};
}
}
#endif //_XFX_GRAPHICS_IGRAPHICSDEVICESERVICE_