1
0
mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/GamerServices/GamerServicesComponent.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

29 lines
759 B
C++

/********************************************************
* GamerServicesComponent.h *
* *
* XFX GamerServicesComponent class definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMERSERVICES_GAMERSERVICESCOMPONENT_
#define _XFX_GAMERSERVICES_GAMERSERVICESCOMPONENT_
#include "../Game.h"
namespace XFX
{
namespace GamerServices
{
// Creates a new GamerServicesComponent.
class GamerServicesComponent : public GameComponent, virtual Object
{
public:
GamerServicesComponent(Game game);
void Initialize();
void Update(GameTime gameTime);
};
}
}
#endif //_XFX_GAMERSERVICES_GAMERSERVICESCOMPONENT_