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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/include/GameTime.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

40 lines
1.2 KiB
C++

/********************************************************
* GameTime.h *
* *
* XFX GameTime definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMETIME_
#define _XFX_GAMETIME_
#include <System/TimeSpan.h>
using namespace System;
namespace XFX
{
// Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed- step (game time) games.
class GameTime
{
private:
TimeSpan _elapsedGameTime;
TimeSpan _elapsedRealTime;
bool _isRunningSlowly;
TimeSpan _totalGameTime;
TimeSpan _totalRealTime;
public:
TimeSpan ElapsedGameTime();
TimeSpan ElapsedRealTime();
bool IsRunningSlowly();
TimeSpan TotalGameTime();
TimeSpan TotalRealTime();
GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, TimeSpan totalGameTime, TimeSpan elapsedGameTime);
GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, TimeSpan totalGameTime, TimeSpan elapsedGameTime, bool isRunningSlowly);
GameTime();
};
}
#endif //_XFX_GAMETIME_