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XFXFramework/include/GameServiceContainer.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

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768 B
C++

/********************************************************
* GameServiceContainer.h *
* *
* XFX GameServiceContainer definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMESERVICECONTAINER_
#define _XFX_GAMESERVICECONTAINER_
#include <System/Interfaces.h>
#include <System/Object.h>
using namespace System;
namespace XFX
{
// A collection of game services.
class GameServiceContainer : public IServiceProvider, virtual Object
{
public:
void AddService(Object* provider);
GameServiceContainer();
Object* GetService(Object* serviceType);
void RemoveService(Object* type);
};
}
#endif //_XFX_GAMESERVICECONTAINER_