mirror of
https://github.com/Halofreak1990/XFXFramework
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Added 'ValueTypes' Single and Double Added some components in the new System::Net namespace Added the Console class, which can be used to output text to the screen Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions. BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
29 lines
831 B
C++
29 lines
831 B
C++
/********************************************************
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* GameComponentCollectionEventArgs.h *
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* *
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* XFX GameComponentCollectionEventArgs definition *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
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#define _XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
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#include "Interfaces.h"
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#include <System/EventArgs.h>
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namespace XFX
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{
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// Arguments used with events from the GameComponentCollection.
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class GameComponentCollectionEventArgs : public EventArgs, virtual Object
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{
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private:
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IGameComponent _gameComponent;
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public:
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IGameComponent getGameComponent();
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GameComponentCollectionEventArgs(IGameComponent gameComponent);
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};
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}
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#endif //_XFX_GAMECOMPONENTCOLLECTIONEVENTARGS_
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