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XFXFramework/include/GameComponentCollection.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

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/********************************************************
* GameComponentCollection.h *
* *
* XFX GameComponentCollection definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GAMECOMPONENTCOLLECTION_
#define _XFX_GAMECOMPONENTCOLLECTION_
#include "Interfaces.h"
#include <System/Collections/Generic/List.h>
using namespace System::Collections::Generic;
namespace XFX
{
// A collection of game components.
class GameComponentCollection : virtual Object
{
private:
List<IGameComponent*> _components;
protected:
void ClearItems();
void InsertItem(int index, IGameComponent* item);
void RemoveItem(int index);
void SetItem(int index, IGameComponent* item);
public:
GameComponentCollection();
};
}
#endif //_XFX_GAMECOMPONENTCOLLECTION_